Key Features
- Develop creative mathematical thinking to work on procedural projects in Blender 4.5 LTS
- Learn how to calculate and create your very own math-based physics simulations
- Find out how you can utilize Geometry Nodes to scatter objects randomly in a scene
Who this book is for
If you are an aspiring CG artist, environment artist, or CG generalist looking to learn node-based using Geometry Nodes and simulation workflows, this book is for you. Knowledge of Blender fundamentals is required; for example, understanding the workflow of material nodes and being able to apply that knowledge to your projects. A basic grasp of physics concepts will also help you get the most out of the more complex, physics-driven projects covered in the book.