Data Structures and Algorithms for Game Programming in C++

ebook Zhenyu George Li; Charles Shih-I Yeh; Dr. E. Wyn Roberts
★★★★☆
(4.0) 1 ratings • 0 reviews

Added on August 5, 2026

Description

Key Features

  • Build real-time 2D and 3D games using C++ with practical, executable examples
  • Gain proficiency in game programming domains like AI pathfinding, camera systems, animation, and rendering effects
  • Boost runtime efficiency with object pooling, LOD patterns, and terrain partitioning to create smoother, more responsive gameplay systems
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Who this book is for

This book is for junior game developers, hobbyists, and computer science students entering game development, as well as C++ programmers looking to strengthen their skills. While some familiarity with C++ is helpful, the examples are explained step by step to remain approachable. Whether you're starting out or reinforcing your skills before diving into game engines down the road, this book offers a clear and practical foundation to make you a more effective developer, regardless of which tools you choose later.