Key Features
- Explore Blender’s wide array of 3D modeling tools and features with key images printed in color
- Learn techniques for texturing, rendering, and rigging
- Employ these lessons to create increasingly complex hard-surface models
Who this book is for
This book is for aspiring 3D artists, animators, architectural visualizers, and game developers looking to learn hard-surface modeling, an essential skill in creative industries. A basic understanding of Blender and its interface, orienting in the 3D Viewport, creating and moving objects, and mesh editing is necessary to get started.